Davon's Staff |
This is my developmetn blog for my degree film at Edinburgh College of Art, "Stalker of The Mist", formally known as working title, "Madhain". Updates should be occurring once a week, reflecting the progress of the up and coming work. E. Rea.
01/07/2011
Might be last blog post?
This might be the last blog post here as I'm now doing prep for another project and starting a personal blog, (http://projectkatell.wordpress.com/ and http://ernesthrea.wordpress.com/). But here is a picture of a staff I designed anyway.
04/06/2011
03/06/2011
The Firelight
Been a while, thought I'd post another still.
Two guards waiting and laughing in a crumbling outpost.
Two guards waiting and laughing in a crumbling outpost.
10/05/2011
Walls!!
So things are going slowly. I'm planning on having a trailer cut for hand in; see how that goes.
Here's a still of the fortress wall as I have dubbed it. The majority of the architecture of the village is composed of manipulated trees and plants. Where as the wall and surrounding structures are stone constructs. This is because they weren't made by the Druid folk, but are the work of Men and Golums long in the past during, "The First Mortal War". The Wall was set up as a means to hold their position in enemy land, but not to keep anyone in or out; it's more of a symbol of triumph.
The relic is now featured as the front defense against the Mist Stalker as named by the Druid Folk of The Taran Laun Mountains (North Violet Mountains).
As can bee seen i ahve taken to explaining my world more in this blog. Hope you enjoy.
Here's a still of the fortress wall as I have dubbed it. The majority of the architecture of the village is composed of manipulated trees and plants. Where as the wall and surrounding structures are stone constructs. This is because they weren't made by the Druid folk, but are the work of Men and Golums long in the past during, "The First Mortal War". The Wall was set up as a means to hold their position in enemy land, but not to keep anyone in or out; it's more of a symbol of triumph.
The relic is now featured as the front defense against the Mist Stalker as named by the Druid Folk of The Taran Laun Mountains (North Violet Mountains).
As can bee seen i ahve taken to explaining my world more in this blog. Hope you enjoy.
07/05/2011
05/05/2011
01/05/2011
26/04/2011
23/04/2011
31/03/2011
Dissertation
Not going to be an interesting update this week, trying to finish dissertation. Damn context for ruining everything... cheers Johnny.
30/03/2011
First post.
This is my first post. I will give a brief description of my film and post some videos and such today.
Stalker ofThe Mist tells the tale of Madhain, a young man who must battle against incredible odds, and the forces of supernatural nature to protect his adopted home from distruction. Challenging a colossal mountain sized being that reaches the skys, he travels across, lonely, enchanted enviroments among the skin of the very monster he seeks to best.
Here are a selection of of very early sketchbook pages, from between aproximitly June 2010 and September 2010, mainly playing about with early character concept and shots.
Here's a rough ink and oil bar drawing of the colossal monster that threatens the village.
The two images below are of the entrance of the village Elder's home which appears when a scout comes with news of the giant while Madhain is working in the garden. The home is build into and old tree which has hangings and ceramonial objects around it's branches and roots. In the garden surrounding, there are spears with red flags flapping from them. In the final version of the film, it appears that the front door will not be appearing but I enjoyed playing with it's design, and may incorparate it into the DVD or art book; taking aspects of the story and combining the features.
This video is the 2nd test render of my opening shot. The shaking is the prescene of something moving closer to the hillside, resulting in fearful birds flocking across the screen.
The Video below is the 3rd test render of the opening shot. The difference from the first test is that the colour is less yellow, as I had seen the previous video on some computters, and it appeared extremely yellow. Also the amount of shaking at each interval has been reduced.
Shot three of scene one. The hills are less bright, the saturation is reduced, and a shadow casts over the land, as the mist thickens.
First near finalised design of main character Madhain.
Final Character Design for Madhain (Pure colours)
Colours for both character and enviroments have been sourced from forests in different seasons. The only character that is ever seen wearing white is Madhain. This came from much earlier versions of the film, which had more emphasis on the character's struggle with being an outsider, and to separate him from the rest of the people he woar a colour of his own people, which also stood out against the forest colours.
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